Ultra Gramiel
Location:
/join ultragramiel
👤 Player Limit: 4
Desirable Items:

Can be obtained by obtaining prerequisites and doing weekly quest
Resuscitated Hope for 6 weeks.

Can be obtained by obtaining prerequisites and doing weekly quest
Trials of the Vessel or
Echoes of a Forgotten Fate (Requires 5 Insignia, but less materials), from /join ultragramielhub.
Grace Crystal
Stats
Base Stats:
400 HP
0% Dodge
Other:
Cannot take more than 1 damage from a single attack.
Cannot be stunned.
Note:
Will not respawn until Gramiel the Graceful is defeated or all players in combat die.
Attacks
Crystal Status (Auto Attack)
| ❗️ Indicator | ”The crystals damages all attackers!” (first application only) |
Cooldown | 2.25 Seconds |
Target | 4 Players |
Tauntable | ❌ No |
Buffs | Burning Ward: Each instance of damage you deal to the Crystal reflects 150 damage back to you. |
Unstable (when Crystal Meltdown is active on the player): Used for Crystal Unstable. |
Crystal Charge
| ❗️ Indicator | ”The Grace Crystal prepares a defense shattering attack!” |
| ⚡️ Charge Time | 4 Seconds |
Cooldown | 14 Seconds |
Target | 4 Players |
Tauntable | ✅ Yes |
Debuffs | Grace Shattered (20 seconds): 1st stack reduces Damage Resistance and Physical Resistance by 25%; 2nd stack reduces both by 2500%. |
Crystal Unstable
| ❗️ Indicator | ”The remaining Grace Crystal is unstable, destroy it quickly!” |
| ⚡️ Charge Time | 5 Seconds |
Trigger | Used when Unstable is active on the Crystal (the other Crystal dies earlier). |
Damage | Instant Death |
Target | 4 Players |
Tauntable | ❌ No |
Extra | Cannot miss. |
Gramiel the Graceful
Stats
Base Stats:
7 500 000 HP
0% Crit Chance
0% Dodge
100% Damage Resistance
100% DoT Resistance
20% Outgoing Damage
20% Outgoing Physical Damage
20% Outgoing Magical Damage
Other:
Phase 1: Cannot take more than 1 damage from a single attack.
Phase 2: Damage over 125 000 is reduced by raising the difference to the exponent 0.8.
Cannot be stunned.
💀 Player death: “In the end, you were nothing but a monster.”
Gramiel recovers 750 000 HP and gains 20% Outgoing Damage and Outgoing Physical Damage.
Destroying a Crystal applies Crystal Shattered to Gramiel, which fuels his Crystal Meltdown attack. Once both Crystals are destroyed, Gramiel enters Phase 2 and uses Grace Charge to remove his Boss Shield in favor of the standard exponent-based damage shield.
Attacks (Phase 1)
Glory of Grace (Auto Attack)
| ❗️ Indicator | ”Gramiel cleanses the Decay and raises his attack!” (when Decay is active) |
Damage | 204 - 249 Physical Damage |
Cooldown | 2.25 Seconds |
Target | 4 Players |
Tauntable | ❌ No |
Buffs | Glory of Grace (12 seconds): Increases outgoing damage by 2% for every player hit, stacks. |
Grace Ward (30 seconds, when Decay is active): Removes Decay and increases outgoing physical and magical damage by 25%, stacks. | |
Burning Ward (when Safeguard is NOT active): Each instance of damage you deal to Gramiel reflects 300 damage back to you. | |
Extra | Cannot miss. When Crystal Shattered is active, applies Crystal Meltdown to all players for 10 seconds. |
Grace Burst
Damage | 60% of current HP (True Damage) |
Cooldown | 10 Seconds |
Target | 4 Players |
Tauntable | ❌ No |
Extra | Cannot miss. Cannot crit. |
Grace Drain
| ❗️ Indicator | ”Gramiel attempts to drain your power… break his guard!” |
| ⚡️ Charge Time | 5 Seconds |
Damage | 157 - 192 Magical Damage |
| ❓ Trigger | Used after Grace Burst has been used three times |
Target | 4 Players |
Tauntable | ❌ No |
Extra | Breaking the shield stops the charge, avoiding debuffs. |
| Always hits, never crits. | Buffs | Safeguard (5 seconds): Removes Burning Ward and blocks up to 20 damage. |
Debuffs(After 5 sec) | Grace Drained (10 seconds): Reduces Haste and Hit Chance by 70%. |
Grace Absorbed (30 seconds): Increases his Outgoing Damage by 30% per player hit, stacks. |
Grace Charge (Transform)
| ❗️ Indicator | ”I will usher the world into an age of prosperity!” |
| ❓ Trigger | Used after both Grace Crystals are defeated |
Buffs | Grace Given: Increases Crit Chance by 5000% and Outgoing Damage by 500%. |
Extra | Applies Damage Shield and removes Boss Shield. Removes all stacks of Glory of Grace and Grace Absorbed. Transforms Gramiel to Phase 2. |
Attacks (Phase 2)
Celestial Ruin (Auto Attack)
| ❗️ Indicator | ”You dare challenge me evildoer?” (when taunted) |
Damage | 626 - 765 Physical Damage |
Cooldown | 2.25 Seconds |
Target | 4 Players |
Tauntable | ✅ Yes |
Debuffs | Celestial Ruin (45 seconds): Reduces Damage Resistance and Physical Resistance by 40%, stacks. |
Vendetta (45 seconds, to the player who applied Focus): Stacks up to 5 times. | |
Extra | Cannot miss. |
Death’s Door
Damage | 60% of current HP (True Damage) |
Cooldown | 10 Seconds |
Target | 4 Players |
Tauntable | ❌ No |
Debuffs | Death’s Door (60 seconds): Applied to all players carrying Vendetta. |
Extra | Cannot miss. Cannot crit. |
Grace Unleashed
| ❗️ Indicator | ”All servants of the ‘Liberator’ must die!” |
| ⚡️ Charge Time | 5 Seconds |
Damage | 157 - 192 Magical Damage |
| ❓ Trigger | Used after Death’s Door has been used three times |
Target | 4 Players |
Tauntable | ❌ No |
Extra | Always hits, never crits. |
Buffs | Magic Amp (60 seconds): Increases his outgoing magic damage by 25%, stacks. |
Debuffs(After 5 sec) | Celestial Reckoning: Reduces your magic resistance by 25%, stacks. Only applies to those with Celestial Ruin or Vendetta. |
| 💀 Instantly kills any player with 5 stacks of Vendetta. |
Celestial Vanquish
| ❗️ Indicator | ”The Shadow Fiend lends their aid to those at Death’s Door.” |
| ❓ Trigger | Used at 70%, 40%, and 10% remaining HP |
Tauntable | ❌ No |
Extra | Always hits, never crits. |
Buffs | Invulnerable (5 seconds): Blocks all damage to Gramiel, and to any player carrying Vendetta or Death’s Door for 5 seconds. Clears those effects afterward. |
Debuffs(After 5 sec) | 💀 Instantly kills any player without Invulnerable, marked by “What? You Survived? What parlour trick is this?”. |
Tips and Strategies
Classes
For Ultra Gramiel there is a standard comp that you should aim to go as a default comp. This comp consists of:
StoneCrusher
Valiance,
Fighter,
Anima,
Absolution
Might,
Divine,
Scroll of Enrage
Legion Revenant
Mana Vamp,
Wizard,
Wizard,
Penitence
Scroll of Enrage
Lord of Order
Awe Blast,
Lucky,
Forge,
Penitence
Scroll of Enrage
DPS (standard being Shaman)
Elysium,
Wizard,
Wizard,
Vainglory
Sage,
Potent Malevolence,
Scroll of Enrage
Phase 1
During Phase 1 you should be taunting both crystals every other time the text “The Grace Crystal prepares a defense shattering attack!” appears. This means we have to taunt in pairs, where we have L1 and R1, meaning Left T1 and Right T1, as well as L2 and R2, Left T2 and Right T2. An ideal set up, in order to not have to balance as much for the DPS/Shaman, StoneCrusher and Legion Revenant should be on the left crystal, and Lord of Order and Shaman on the right crystal. After the text “The Grace Crystal prepares a defense shattering attack!” has appeared twice (Gramiel has done 12 auto attacks) Gramiel will try to Drain your power. This is indicated by “Gramiel attempts to drain your power… break his guard!”. When this occurs you should be attacking Gramiel until he loses his +20 HP shield. Afterwards return to the Crystals and repeat the process until the Crystals die.
As Legion Revenant you should make sure to not use skill 2, which is your decay, because it boosts Gramiel’s damage.
DPS has to make sure the Crystals are relatively balanced so that they don’t die too far apart.
Phase 2
After Phase 1 is over Gramiel will be transitioning to Phase 2. This takes about 5 seconds. During Phase 2 the most important thing to remember is that everyone needs to have a stack of Vendetta which is given through taunting the auto attacks of Gramiel. You also cannot have more than 5 stacks, as this will kill you. In order for all to obtain the stack of Vendetta we need to taunt in order. The DPS should start taunting once the transition to Phase 2 has completed, and then call for the 2nd person to taunt. After the person has tanked 2 auto attacks, can use the taunt icon
, when it’s at 50%, for indicator. Do the same for the next 2 players, then stop attacking and wait for the text ”All servants of the ‘Liberator’ must die!” to appear. When it appears burst Gramiel down to next threshold;
70%-5 250 000 HP(Stop around 5 600 000 HP)40%-3 000 000 HP(Stop around 3 300 000 HP)10%-750 000 HP(Stop around 1 000 000 HP)
Hitting threshold makes the text ”The Shadow Fiend lends their aid to those at Death’s Door.” appear. You can start taunting again once this icon
fades on your auras. Should this text appear before you get the ”All servants of the ‘Liberator’ must die!” text, then make sure to not start taunting until this has happened. Repeat this process until Gramiel is killed.
In the event you skip the ”All servants of the ‘Liberator’ must die!” text before getting to threshold the attack pattern will be thrown off. This can also happen if the Crystals die as Gramiel is charging his Drain ability. In the event this happens you might get an auto attack more or less before your next ”All servants of the ‘Liberator’ must die!” appears.
Recommended taunt order:
- DPS
- Lord of Order
- StoneCrusher
- Legion Revenant
Feel free to check out this video by Proxy for a visual guide to how Gramiel works.
Attack Pattern
Phase 1
(Loops)
4x Auto Attacks
Grace Burst
4x Auto Attacks
Grace Burst
4x Auto Attacks
Grace Burst
”Gramiel attempts to drain your power… break his guard!”
Change
Grace Charge
Phase 2
(Loops)
4x Auto Attacks
Death’s Door
4x Auto Attacks
Death’s Door
4x Auto Attacks
Death’s Door
”All servants of the ‘Liberator’ must die!”
”The Shadow Fiend lends their aid to those at Death’s Door.” (70%, 40% and 10% HP)
Cooldown
Target
Burning Ward:
Debuffs
Grace Shattered (20 seconds):
Damage
Celestial Reckoning: