TempleShrine Dungeons

Left/Moon Dungeon


Stats

Monster Stats:

10% Dodge Chance.

-40% incoming damage.

-50% incoming magical damage.

50% physical damage taken.

-50% incoming DoT.

50% outgoing physical damage.

50% outgoing damage.



Boss Stats:

25% Dodge Chance.

-40% incoming damage.

-50% incoming magical damage.

50% physical damage taken.

-50% incoming DoT.

50% outgoing physical damage.

100% outgoing damage.



Notes

Prioritize physical damage.

Monsters attack on movement.

Auto attacks reduce your outgoing damage by 1%, stacks to 50%, lasts 10 seconds.



Comp

Verus DoomKnight

Ravenous, Base Forge, Vainglory

ArchFiend, or Legion Revenant

Ravenous, Base Forge, Vainglory

Chrono ShadowSlayer, or other DPS

Arcana’s Concerto, Base Forge, Vainglory

Lord of Order

Awe Blast, Base Forge, Absolution



1st room

Moon Dungeon Room 1

Focus Shackled Fairy first, since she will gain increased damage output.
❗️ Burn major cooldowns on Shackled Fairy since she has more HP than the Faithless Deer (1 000 000 vs 800 000).
Examples: Abyssal Contract for ArchFiend, Chrono ShadowSlayer gunslinger combo.



2nd room

Moon Dungeon Room 2

Target Lunar Haze first, as he will stun the taunter, or the entire team if not taunted.
If taunting Lunar Haze, taunt 5 seconds after the text “You gaze into the moonlight.”.
❗️ If everyone is potted you should be able to kill it before the stun goes off.



3rd room

Moon Dungeon Room 3

Target Lunar Haze first for the same reason as in the previous room. Then the Shackled Fairy.



Final room

Moon Dungeon Final Room

⚖️ Lord of Order should lead with Quix (skill 5).
Taunt the Hollow Midnight when the text “The Moon Converges.” appears.



Right/Sun Dungeon


Stats

Monster Stats:

10% Dodge Chance.

-25% incoming damage.

-50% incoming physical damage.

-50% incoming DoT.

50% magical damage taken.

50% outgoing damage.

Boss Stats:

10% Dodge Chance.

-25% incoming damage.

-50% incoming physical damage.

50% magical damage taken.

-50% incoming DoT.

50% outgoing damage.



Notes

Prioritize magical damage.

Monsters attack on movement.

Auto attacks reduce your defenses by 1%, stacks to 100%, lasts 10 seconds.



Comp

Verus DoomKnight

Ravenous, Base Forge, Vainglory

ArchFiend, or Legion Revenant

Ravenous, Base Forge, Vainglory

Chrono ShadowSlayer, or other DPS

Arcana’s Concerto, Base Forge, Vainglory

Lord of Order

Awe Blast, Base Forge, Absolution



1st room

Sun Dungeon Room 1

Target Dying Light first, then Shining Star.

Star will do Damage over Time to the entire team, ignoring taunts, so make sure to heal.

You may want to taunt Dying Light when the text “Light gathers.” appears, as it will reduce your defenses by 100% for 15 seconds. Usually you kill it before needing to taunt.



2nd room

Sun Dungeon Room 2

Target Dawn Knight first, due to his debuff to your crit damage.

You may want to taunt Dawn Knight’s debuff, but usually you can kill it before taunting as well. When taunting, taunt 5 seconds after “You are feeling the warmth of the sun.”.



3rd room

Sun Dungeon Room 3

Target Dawn Knight first, as its debuffs are worse and happen a bit earlier than Dying Light.



Final room

Sun Dungeon Final Room

⚖️ Lord of Order should lead with Quix (skill 5).
Taunt Hollow Solstice when the text “The Sun Converges.” appears.



Middle/Eclipse Dungeon


Comp

ArchPaladin

Praxis, Base Forge, Penitence

Any DPS (Arcana Invoker makes balancing easy)

Ravenous, Pneuma, Vainglory

Legion Revenant

Arcana’s Concerto, Wizard, Penitence

Lord of Order

Awe Blast, Base Forge, Absolution



1st room

Eclipse Dungeon Room 1

Most important: Attack Fallen Star first, have one person attacking Blessless Deer.


Fallen Star reduces your defense per auto attack.


Blessless Deer reduces your outgoing damage per auto attack.


🔄 Star applies an effect every 12 seconds that will kill you after 10 seconds. This can be cleansed by Deer’s Moonveil Aura, which activates every 10% HP it loses. Keep one person attacking Deer because of this.



2nd room

Eclipse Dungeon Room 2

Most important: Attack Suffocated Light first, have Lord of Order attacking Imprisoned Fairy. Legion Revenant and ArchPaladin taunt at “Light gathers.”.


Suffocated Light reduces your defense per auto attack.


Imprisoned Fairy reduces your outgoing damage per auto attack.


❗️Light charges an attack every 10 seconds. The attack charges for 3 seconds and then deals 850 - 9500 damage, and reduces your defenses by 100%.


Make sure Legion Revenant and ArchPaladin alternate who taunts the attack from Light. Taunt when the text “Light gathers.” appears. ArchPaladin should also make sure to use seal when this happens.


⚖️ Lord of Order should debuff the Fairy with Quix (skill 5), since it increases their damage on ability cast which stacks.



3rd room

Eclipse Dungeon Room 3

Most important: Attack Sunset Knight first, have Lord of Order or ArchPaladin taunt Moon Haze 5 seconds after “You gaze into the moon.”, and Legion Revenant taunt Sunset Knight 5 seconds after “You feel the warmth of the sun.”.


Sunset Knight auto attacks reduce your defense by 1%, stacking up to 100, lasting 10 seconds. If Moonlight Gaze is active (Moon Haze debuff), they also apply Moonbeam, reducing outgoing magical damage by 5%, stacking up to 15, lasting 15 seconds.


Moon Haze reduces your outgoing damage by 1%, stacking up to 50%, lasting 10 seconds. If Sun’s Warmth is active (Sunset Knight debuff), they also apply Sunbeam, reducing outgoing physical damage by 5%, stacking up to 15, lasting 15 seconds.


Legion Revenant should taunt Sunset Knight. Taunt 5 seconds after the text “You feel the warmth of the sun.” appears.


Lord of Order or ArchPaladin should taunt Moon Haze. Taunt 5 seconds after the text “You gaze into the moon.” appears.



Final room

Eclipse Dungeon Final Room

❗️See thresholds and taunting below.

Ascended Midnight and Ascended Solstice both have 4M HP.


Taunting

Each player should equip Scroll of Enrage to taunt.

M1 (Moon T1): ArchPaladin
M2 (Moon T2): Lord of Order
S1 (Sun T1): DPS
S2 (Sun T2): Legion Revenant

🌑 M1 and M2 alternate taunts when the text “The Moon Converges.” appears - try to alternate healing too.

☀️ S1 and S2 alternate taunts when the text “The Sun Converges.” appears.

This is similar to how you taunt against the Crystals in Ultra Gramiel.



Thresholds

When Ascended Midnight and Ascended Solstice drop below certain thresholds, they send the texts “Night Falls.” (Midnight) and “Dawn Breaks.” (Solstice).

80% or 3 200 000 HP
50% or 2 000 000 HP
20% or 800 000 HP.

❗️ Each boss must reach the thresholds in the same order every time.
If Solstice reaches 3 200 000 HP before Midnight, then the same must happen at 2 000 000 and 800 000 HP.
They replace each others debuff on you, and replacing their own debuff kills you: +5000% mana cost for 25 seconds (Midnight) or -5000% hit chance for 25 seconds (Solstice).